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The problem with inheriting a two-hundred-year-old mansion with its own staff and wrought-iron candlesticks and everything is that eventually somebody’s going to get killed in there, guaranteed, one night while the roads and the power are out and your old frenemies are in town; you’ll quickly come to understand why the candlestick is a weapon in that board game, and the greed of your compatriots will light their faces as they decide to silence you for good, so go ahead and hang out with a murderer (Jacob) in college, and at least that way you’ll already know.